![]() ![]() Is it just me or is 2k making up some BS excuess just Lucas Arts because they didn't want their game to get pirated? While “Civilization Revolution” on the PC appears to be out, reading between the lines, Bergman seems to be suggesting a “Civilization 5″ is in the cards, as well. This is not a port, this is an entirely new game.” People sort of assume it’s the other way around, like it is with the PC RTSs that are ported. “…the answer is no, because why would you need to? The game has not been designed for that we would have to make a new interface for that. Microsoft doesn’t allow the feature, but Sony’s had no problem with it look at “Unreal Tournament 3,” for example.īergman’s rationale is simple. Bergman said a common question was over enabling keyboard and mouse support in the PlayStation 3 version. Last week, 2K showed “Civilization Revolution” to the San Francisco-based media (we had a separate demo a few days later at 2K’s offices). “There was never a mouse interface it was always designed around a controller,” continued Bergman. The prototype for “Civilization Revolution” originated on the PC, but the interface was created from day one to be manipulated with a gamepad in the player’s hands. It is never coming to PC.”Īnd it’s not because Firaxis don’t have the manpower or technical hang-ups. This is a totally different game, created exclusively for consoles. ![]() It’s very, very different from ‘Civ 4′ and we don’t want it to be looked at as ‘ Civ 5.’ We don’t want people to think that this is meant to replace the existing ‘Civ’ games. “This is not a PC game,” said producer Jason Bergman to Multiplayer. He repeated the word “never” twice when I asked, actually. What if I want “Civilization Revolution” on my PC? Unfortunately, a producer at 2K Games says it’s “never” going to happen. It’s why “Civilization Revolution”’s streamlined approach clicks.īut what if I’ve tired of the players in the lobbies of Xbox Live and PlayStation Network. But as I said yesterday, the “Civilization” series simply isn’t up my alley. These new advisers are still as useful as ever and you’ll have figureheads from your faction give you tips and guidance, except they now speak in looping simlish.I own a PC. Your advisers in Civilization Revolution aren’t the austere and reliable stalwarts of old, but exaggerated CG characters with lurid colours and ample bosom. ![]() Where it gets a little different though is in the presentation of all these elements. I was pretty happy then to find that Civilization Revolution is functionally very similar to the older Civilization games – there’s still a selection of starting factions as diverse as the options for the ‘ethnic background’ question on a national census and there’s plenty of customisation to be applied to your ruling style as time goes on. Then again, my civilizations rarely make it to the end-game – I always get outflanked by one faction or another, spread my forces too thin and end up collapsing on myself like an over-eater who finally achieves critical mass and implodes gorily. You can have military victories by conquering all your opponents, scientific victories by being the first to reach Alpha Centuri, economic victories by being the first to gather 10,000 gold and form the World Bank, or a cultural victory if you’re the first to create Jerry Spinger: The Opera. Speaking of which, Civilization Revolution retains the openness of the original games and there are still a number of different ways to win. When you quash a rebellion or break a peace treaty – what does that say about you as a person? I’ve always loved how these decisions are reflected in the way your government evolves and changes over time, though it is pretty damning that I always end up in some sort of dictatorship by the time the end-game is in sight. Little NapoleonAs someone who has never really had a stomach for the obvious rock-paper-scissors mechanics underneath most RTS games, Civilization has always appealed to me on the strength that it can be used more as a personality quiz in many regards. Below we see if transition is as fluid as could be hoped – or as jarring as breezeblock to the jaw on a cold morning. Still, Sid Meier’s Firaxis studio has never been one to be coy – ambition is what makes Civilization what it is and so the move to an arguably more adrenaline-fuelled and casual audience was inevitable.
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