![]() The Split Object Instances option can split a compound object turning its parts into separate objects. ![]() If a part of an imported object is invisible, reimport this object with the activated option. Normally, import objects with the Make all surfaces double-sided option deactivated. On the other hand, adding faces leads to increasing the 3D object complexity, which results in increasing the document size. The lack of faces where they are needed, makes parts of an object invisible. An open box (a cube with one side removed) should have both internal and external faces on all five sides because the internal parts should be visible as well. To simplify 3D models of these objects, faces of invisible object parts may not be created. Most of the objects can be previewed only from the outside like a cube. If there is a need to show the cube from inside as well, each side of the cube should have two faces: the inner and outer. Faces allow the application of a plain color or texture to corresponding parts of an object making them visible. To visualize them, 3D software creates faces by one per each side. When you look at a cube, you can see any of its six sides. This option fixes the problem with invisibility of one-sided surfaces. Make all surfaces double-sided to avoid invisible surfaces If you now apply a new material to any object side, all of the sides will change. If you import the cube again with the activated option, the imported cube will look exactly as before, but the 3D model will be changed. You will be able to apply another material to any side of the cube. When the option is off, an imported cube will have the original material on its sides. The second cube has the same material applied to all of its sides. Turning the option on or off will give you the same result. In other words, it has no similar materials. The first cube has different materials on its sides. We can learn how this option works with an example of two cubes. This optimization can limit your ability to apply different materials to different object parts. This can potentially simplify the model and increase the rendering speed. Merge submeshes with similar materialsīy merging submeshes, the program can remove excessive details from the object model. To access the import settings, click the "hamburger" button and navigate Settings > 3D > Import. You can also opt to skip opening textures and simply use the materials from the built-in library. The texture name will be shown at the top of the Open File window. If a texture is not found, you will be asked to locate it. ![]() The program will try to find them in the folder containing the selected file. Imported objects may have references to one or several textures. If you imported a door, window or staircase, select the proper object type in the Type and Representation dialog. By default, the type of all imported objects is Furniture. Click the "hamburger" button and choose Import > From File from the menu.Īn imported object will appear in your project.Īs soon as an object is added to your project, you can change its type and other properties.The program will automatically create a 3D Image object from it. The Image option listed above does not let you import a 3D model but a regular graphic file. 3D Studio (created in the Autodesk® 3ds Max® software).The program lets you import objects stored on your disk in the following formats:
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